#ifndef OBJECT_H
#define  OBJECT_H
/**
 **base class of game object
 **a game object have a lifecircle of init-> update-> release
 ***/
class object
{
private:
	int fps_;
public:
	object()
	{
	}
	virtual ~object(){};
	virtual void init()=0;
	virtual void update()=0;
	virtual void update_frame()=0;
	virtual void release()=0;
}; 
#endif